Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
18 lines
215 B
C++
18 lines
215 B
C++
#pragma once
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class VertexArray{
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private:
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unsigned int id;
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public:
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void Create();
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void Bind();
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void Unbind();
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void Delete();
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void AttachAttribute(unsigned int index, int size, int stride);
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}; |