Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added |
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Buffer.h | ||
Camera.h | ||
Mesh.h | ||
Shader.h | ||
Transform.h | ||
VertexArray.h | ||
Window.h |