3e75406783
Adding ImGuizmo submodule
2022-11-03 10:42:57 +01:00
b359a940ba
Adding a new submodel ENTT
2022-10-22 17:20:09 +02:00
e0e8de90b1
Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
2022-10-22 15:36:28 +02:00
955eeabb48
Adding / organizing the workspace into multple seperate projects
2022-10-22 14:58:55 +02:00
29e715b92a
Adding docking support through ImGui , Adding multiviewport support through ImGui, Moving header file back into the src directory , started building the editor, Added framebuffer to renderer.
...
BUG:
The framebuffer will not be displayed in the editor for some reason
2022-10-22 13:27:23 +02:00
db6def3bc9
FIXED inputsystem linker error
2022-08-15 21:15:12 +02:00
5a06b068f3
Moving source files to a src folder
2022-08-06 18:21:42 +02:00
7b9685c381
Externalized ImGUI compilation and fixed white screen issue
2022-06-10 21:06:20 +02:00
82e0f473fb
Shader copying now is a pre-build step
2022-06-08 21:40:49 +02:00
16b61986a1
Adding textures capabilities
...
* Added Texures to the two sample cubes
* Modified mesh structure
- mesh now contains indices and vertices
- Vertices contain vertices and uv's (later on they will also
contain normals)
Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00
d019155d10
Working on basic rendering #4
...
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
dae8830e2b
Graphics Engine is now part of the whole engine instead, Project will
...
actually compile #9
2022-05-28 13:32:17 +02:00
3446bc2399
Reorganising the game engine structure. Getting things ready for real development of the engine
2022-05-27 22:47:36 +02:00