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f0984b6117
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Adding a really basic ambient light component
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2022-10-23 17:33:49 +02:00 |
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adf2331ab1
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Render position of the cube based on the transform component, fixed some compile issues with the previous commit
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2022-10-23 14:36:23 +02:00 |
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99eb5282e5
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Added a prepare step to the renderer , removed transform object and GPUBucket object, Added a mesh to the Render3DComponent
The renderer prepare uploads the necessary vertex data to the GPU
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2022-10-23 14:02:13 +02:00 |
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bc1254e427
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Rendering a cube basics through ENTT
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2022-10-23 12:57:58 +02:00 |
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7458254b2d
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Basic Entity Components implementation
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2022-10-23 00:14:47 +02:00 |
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e0e8de90b1
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Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
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2022-10-22 15:36:28 +02:00 |
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23ac663667
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Sandbox App is no longer an editor, Editor setup has moved to the editor project
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2022-10-22 15:21:48 +02:00 |
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29e715b92a
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Adding docking support through ImGui , Adding multiviewport support through ImGui, Moving header file back into the src directory , started building the editor, Added framebuffer to renderer.
BUG:
The framebuffer will not be displayed in the editor for some reason
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2022-10-22 13:27:23 +02:00 |
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463a9ff307
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Sped up application load time by Enginestatistics allocation from heap to stack, Colour and rotation render test
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2022-10-09 21:13:24 +02:00 |
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cbbdafcb3e
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Moved rendering code outside of the sandbox update function, renderer instance is now rendering the cube ( although colour is still missing but should be something simple)
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2022-10-08 20:40:06 +02:00 |
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b03b82272f
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Moving to a single renderer instance system
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2022-10-08 15:34:02 +02:00 |
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3974889f7e
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More config and testing adding models
Seperated Sanbox premake config from the main premake file.
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2022-08-15 21:35:22 +02:00 |
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db6def3bc9
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FIXED inputsystem linker error
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2022-08-15 21:15:12 +02:00 |
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5a06b068f3
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Moving source files to a src folder
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2022-08-06 18:21:42 +02:00 |
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