b44c88d05c
Engine clean
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Added namespaces to the core engine, improved premake setup, added a buildsolution batch script, removed tinygltf submodule
2022-11-04 14:14:53 +01:00
3e75406783
Adding ImGuizmo submodule
2022-11-03 10:42:57 +01:00
b359a940ba
Adding a new submodel ENTT
2022-10-22 17:20:09 +02:00
3639f967e1
Ignore untracked file changes in some submodules
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These files are probably nothing of great importance to our
development and thus have no business showing up in our git status
2022-08-06 18:22:10 +02:00
d019155d10
Working on basic rendering #4
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* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
9165e30d0e
Incorrectly loading a model, Adding a VertexArray abstraction
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* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
af4a114fad
Added IMGUI
2022-05-04 14:39:27 +02:00
9c92cc05b7
Added Gorrilla-Audio and Tinygltf Library
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Started laying out a assetManager / ModelImporter
2022-05-04 11:11:57 +02:00
f547ff1b8f
Basic rectangle drawing
2022-04-30 20:20:07 +02:00
ddf7e14682
Added spdlog as a submodule
2022-04-29 20:40:25 +02:00
f613059c2d
Added glm as a git submodule
2022-04-29 13:32:58 +02:00
56ec05adf1
Added GLFW as a submodule
2022-04-29 13:28:42 +02:00
dab01f1541
Initial setup.
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Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
2a93a78c4f
Cleanup workspace
2021-09-29 19:14:27 +01:00