Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
22 lines
621 B
Plaintext
22 lines
621 B
Plaintext
[submodule "glfw"]
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path = libs/glfw
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url = https://github.com/nigelbarink/glfw.git
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[submodule "glm"]
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path = libs/glm
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url = https://github.com/nigelbarink/glm.git
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[submodule "spdlog"]
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path = libs/spdlog
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url = https://github.com/nigelbarink/spdlog.git
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[submodule "tinygltf"]
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path = libs/tinygltf
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url = https://github.com/syoyo/tinygltf.git
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[submodule "GorrillaAudio"]
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path = libs/GorillaAudio
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url = https://github.com/mewspring/gorilla-audio.git
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[submodule "ImGui"]
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path = libs/ImGui
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url = https://github.com/ocornut/imgui.git
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[submodule "assimp"]
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path = libs/assimp
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url = https://github.com/assimp/assimp.git
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