Commit Graph

68 Commits

Author SHA1 Message Date
9165e30d0e Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
eb0e7f7a51 Abstracted away the creation of buffers
Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00
af4a114fad Added IMGUI 2022-05-04 14:39:27 +02:00
9c92cc05b7 Added Gorrilla-Audio and Tinygltf Library
Started laying out a assetManager / ModelImporter
2022-05-04 11:11:57 +02:00
8efa1d1d0a Added the last two libs which are not yet submodules
to gitignore
2022-04-30 22:53:40 +02:00
f5c680ba3e Improved shader definition loader 2022-04-30 22:51:50 +02:00
f547ff1b8f Basic rectangle drawing 2022-04-30 20:20:07 +02:00
ddf7e14682 Added spdlog as a submodule 2022-04-29 20:40:25 +02:00
f613059c2d Added glm as a git submodule 2022-04-29 13:32:58 +02:00
56ec05adf1 Added GLFW as a submodule 2022-04-29 13:28:42 +02:00
a6d2c49f71 Merge branch 'main' of https://git.barink.dev/Nigel/MyGameEngine into main 2022-04-29 13:10:42 +02:00
358b088fc9 Adjusted TODO and README markdown files 2022-04-29 13:10:08 +02:00
bd116cd203 Adjusted TODO and README markdown files 2022-04-29 13:09:07 +02:00
86b0506bbb Added abstracted window
Added Lua interpreter
2022-04-28 21:02:54 +02:00
168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
2a93a78c4f Cleanup workspace 2021-09-29 19:14:27 +01:00
b089c76938 Initial commit, Basic project structure 2021-05-22 20:50:20 +01:00