* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement.
* Added a basic material abstraction * Started implementation of RenderTarget (such as render textures)
* Added a statistics panel * Added comments to `Sandbox.cpp` * Moved utility functions and GUI code out of sandbox.cpp
actually compile #9