Nigel Barink
16b61986a1
* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement. |
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fragment.shader | ||
RenderSurfaceFrag.shader | ||
RenderSurfaceVert.shader | ||
vertex.shader |