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eb0e7f7a51
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Abstracted away the creation of buffers
Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
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2022-05-04 15:27:42 +02:00 |
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af4a114fad
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Added IMGUI
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2022-05-04 14:39:27 +02:00 |
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9c92cc05b7
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Added Gorrilla-Audio and Tinygltf Library
Started laying out a assetManager / ModelImporter
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2022-05-04 11:11:57 +02:00 |
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8efa1d1d0a
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Added the last two libs which are not yet submodules
to gitignore
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2022-04-30 22:53:40 +02:00 |
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f5c680ba3e
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Improved shader definition loader
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2022-04-30 22:51:50 +02:00 |
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f547ff1b8f
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Basic rectangle drawing
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2022-04-30 20:20:07 +02:00 |
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ddf7e14682
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Added spdlog as a submodule
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2022-04-29 20:40:25 +02:00 |
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f613059c2d
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Added glm as a git submodule
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2022-04-29 13:32:58 +02:00 |
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56ec05adf1
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Added GLFW as a submodule
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2022-04-29 13:28:42 +02:00 |
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a6d2c49f71
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Merge branch 'main' of https://git.barink.dev/Nigel/MyGameEngine into main
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2022-04-29 13:10:42 +02:00 |
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358b088fc9
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Adjusted TODO and README markdown files
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2022-04-29 13:10:08 +02:00 |
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bd116cd203
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Adjusted TODO and README markdown files
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2022-04-29 13:09:07 +02:00 |
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86b0506bbb
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Added abstracted window
Added Lua interpreter
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2022-04-28 21:02:54 +02:00 |
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168b936945
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Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
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2022-04-22 22:37:38 +02:00 |
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dab01f1541
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Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
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2022-04-20 21:40:35 +02:00 |
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2a93a78c4f
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Cleanup workspace
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2021-09-29 19:14:27 +01:00 |
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b089c76938
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Initial commit, Basic project structure
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2021-05-22 20:50:20 +01:00 |
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