9165e30d0e
Incorrectly loading a model, Adding a VertexArray abstraction
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* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
eb0e7f7a51
Abstracted away the creation of buffers
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Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00
358b088fc9
Adjusted TODO and README markdown files
2022-04-29 13:10:08 +02:00
168b936945
Created a basic shader object and window object
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Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
2a93a78c4f
Cleanup workspace
2021-09-29 19:14:27 +01:00