* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement.
* Added a basic material abstraction * Started implementation of RenderTarget (such as render textures)
* Rendering 2 cubes * per cube transform panels * Updated TODO.md * Updated README.md
Added UIManager that renders the UI inside the window
actually compile #9