Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
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14
BarinkEngine/src/Graphics/Primitives/Material.h
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14
BarinkEngine/src/Graphics/Primitives/Material.h
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#pragma once
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#include <glm/glm.hpp>
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#include <string>
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#include "../Shader.h"
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class Material {
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public:
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Material(const Shader& shader);
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void Apply()const;
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glm::vec3 Color;
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const Shader& shader;
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};
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