Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder

This commit is contained in:
2022-10-22 15:36:28 +02:00
parent 23ac663667
commit e0e8de90b1
27 changed files with 15 additions and 75 deletions

View File

@ -0,0 +1,14 @@
#pragma once
#include <glm/glm.hpp>
#include <string>
#include "../Shader.h"
class Material {
public:
Material(const Shader& shader);
void Apply()const;
glm::vec3 Color;
const Shader& shader;
};