FIXED inputsystem linker error

This commit is contained in:
2022-08-15 21:15:12 +02:00
parent ab5599f1fc
commit db6def3bc9
11 changed files with 49 additions and 56 deletions

View File

@ -13,6 +13,7 @@ BarinkEngine::SceneObject* BarinkEngine::ModelImporter::Import(const std::string
std::vector<BarinkEngine::Mesh> meshes = processNode(currentNode, scene);
return root;
}

View File

@ -1,10 +1,4 @@
#include "Graphics/Window.h"
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <GLFW/glfw3.h>
#include <spdlog/spdlog.h>
#include "../Include/EventSystem/Event.h"
bool BarinkWindow::InitGLFW(){
if(!glfwInit())
@ -76,9 +70,8 @@ void BarinkWindow::SwapBuffers()
glfwSwapBuffers(window);
}
void BarinkWindow::ReceiveEvent(Event& incident)
{
std::cout << "EVENT RECEIVED: " << incident.name << std::endl;
}
}