FIXED inputsystem linker error

This commit is contained in:
2022-08-15 21:15:12 +02:00
parent ab5599f1fc
commit db6def3bc9
11 changed files with 49 additions and 56 deletions

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@ -15,10 +15,7 @@
#include "Scene.h"
#include "PerfCounter.h"
extern void Start();
extern void Update();
extern void ImmediateGraphicsDraw();
extern void Stop();
extern BarinkEngine::InputManager InputSystem;

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@ -1,5 +0,0 @@
#include "EventListener.h"
void EventListener::ReceiveEvent(Event& incident)
{
}

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@ -1,8 +1,12 @@
#pragma once
#include "Event.h"
#include <list>
#include <iostream>
#include "spdlog/spdlog.h"
#include "Event.h"
class EventListener{
public:
virtual void ReceiveEvent(Event& incident);
virtual void ReceiveEvent(Event& incident) = 0 ;
};

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@ -2,12 +2,15 @@
#define GLFW_STATIC
#include <glad/glad.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <GLFW/glfw3.h>
#include "../Include/EventSystem/EventListener.h"
#include <spdlog/spdlog.h>
#include "EventSystem/Event.h"
#include "EventSystem/EventListener.h"
class BarinkWindow : EventListener {
private:
@ -18,16 +21,13 @@ class BarinkWindow : EventListener {
static bool InitGLFW();
public:
BarinkWindow(const int width, const int height);
~BarinkWindow();
GLFWwindow* windowptr();
void ReceiveEvent(Event& incident) override;
void ReceiveEvent(Event& incident) override ;
bool WindowShouldClose();
void Poll();

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@ -1,7 +1,11 @@
#pragma once
#include <vector>
#include "Graphics/Window.h"
#include <iostream>
#include "spdlog/spdlog.h"
#include "EventSystem/EventEmitter.h"
#include "EventSystem/EventListener.h"
#include "Graphics/Window.h"
namespace BarinkEngine {
@ -12,8 +16,6 @@ namespace BarinkEngine {
void PollEvents();
void attach(BarinkWindow* window);
// GLFW Handlers
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void CursorPositionCallback(GLFWwindow* window, double x, double y);
@ -25,3 +27,5 @@ namespace BarinkEngine {
};
}
extern BarinkEngine::InputManager InputSystem;

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@ -63,10 +63,10 @@ project "BarinkEngine"
filter { "system:windows"}
prebuildcommands {
-- Copy shaders
"copy graphics\\shaders\\fragment.shader ..\\build\\SandboxApplication\\Debug\\test.fs",
"copy graphics\\shaders\\vertex.shader ..\\build\\SandboxApplication\\Debug\\test.vs",
"copy graphics\\shaders\\RenderSurfaceFrag.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.fs",
"copy graphics\\shaders\\RenderSurfaceVert.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.vs"
"copy src\\graphics\\shaders\\fragment.shader ..\\build\\SandboxApplication\\Debug\\test.fs",
"copy src\\graphics\\shaders\\vertex.shader ..\\build\\SandboxApplication\\Debug\\test.vs",
"copy src\\graphics\\shaders\\RenderSurfaceFrag.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.fs",
"copy src\\graphics\\shaders\\RenderSurfaceVert.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.vs"
}
@ -74,10 +74,10 @@ project "BarinkEngine"
filter { "system:linux" }
prebuildcommands {
-- Copy shaders
"cp graphics/shaders/fragment.shader ../build/SandboxApplication/Debug/test.fs",
"cp graphics/shaders/vertex.shader ../build/SandboxApplication/Debug/test.vs",
"cp graphics/shaders/RenderSurfaceFrag.shader ../build/SandboxApplication/Debug/RenderSurface.fs",
"cp graphics/shaders/RenderSurfaceVert.shader ../build/SandboxApplication/Debug/RenderSurface.vs"
"cp src/graphics/shaders/fragment.shader ../build/SandboxApplication/Debug/test.fs",
"cp src/graphics/shaders/vertex.shader ../build/SandboxApplication/Debug/test.vs",
"cp src/graphics/shaders/RenderSurfaceFrag.shader ../build/SandboxApplication/Debug/RenderSurface.fs",
"cp src/graphics/shaders/RenderSurfaceVert.shader ../build/SandboxApplication/Debug/RenderSurface.vs"
}
include('../ImGui')

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@ -1,8 +1,6 @@
#include "BarinkEngine.h"
#include <phonon.h>
EngineStatistics* ES;
BarinkEngine::InputManager InputSystem;
int main(int argc, char* argv[]) {
// Setup performance sampler

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@ -13,6 +13,7 @@ BarinkEngine::SceneObject* BarinkEngine::ModelImporter::Import(const std::string
std::vector<BarinkEngine::Mesh> meshes = processNode(currentNode, scene);
return root;
}

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@ -1,10 +1,4 @@
#include "Graphics/Window.h"
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <GLFW/glfw3.h>
#include <spdlog/spdlog.h>
#include "../Include/EventSystem/Event.h"
bool BarinkWindow::InitGLFW(){
if(!glfwInit())
@ -76,9 +70,8 @@ void BarinkWindow::SwapBuffers()
glfwSwapBuffers(window);
}
void BarinkWindow::ReceiveEvent(Event& incident)
{
std::cout << "EVENT RECEIVED: " << incident.name << std::endl;
}
}

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@ -1,12 +1,12 @@
#include "BarinkEngine.h"
#include "Input/InputManager.h"
#include "GLFW/glfw3.h"
#include "spdlog/spdlog.h"
#include <iostream>
BarinkEngine::InputManager InputSystem;
void BarinkEngine::InputManager::PollEvents()
{
for (auto it = windows.begin(); it != windows.end(); ++it) {
(*it)->Poll();
auto window = *it;
window->Poll();
}
}