Initial setup.
Correctly linking glfw and spdlog... Linking could be improved by not needing the sandbox application to also be linked with glfw
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								SandboxApplication/Sandbox.cpp
									
									
									
									
									
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								SandboxApplication/Sandbox.cpp
									
									
									
									
									
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							| @ -0,0 +1,11 @@ | ||||
| #include <MyGraphicsEngine/Graphics.h> | ||||
|  | ||||
| int main (int argc, char *argv[] ){ | ||||
|  | ||||
|     test(); | ||||
|  | ||||
|     BarinkWindow GameWindow(800, 600); | ||||
|  | ||||
|     GameWindow.EnterLoop(); | ||||
| } | ||||
|  | ||||
| @ -1,69 +0,0 @@ | ||||
| #include <stdio.h> | ||||
| #include <lua.h> | ||||
|  | ||||
| extern "c" { | ||||
|     static int l_cppfunction(lua_State *L) { | ||||
|         double arg = luaL_checknumber(L,1); | ||||
|         lua_pushnumber(L, arg * 0.5); | ||||
|         return 1; | ||||
|     } | ||||
| } | ||||
|  | ||||
|  | ||||
| int main (int argc, char *argv[] ){ | ||||
|     printf("Test lua embedding"); | ||||
|     printf("init lua"); | ||||
|     lua_State *L; | ||||
|     L = luaL_newState(); | ||||
|     printf("Load the (optional) standard libraries, to have to print function"); | ||||
|     luaL_openLibs(L); | ||||
|     printf("Load chenk. without executing it."); | ||||
|     if( luaL_loadfile(L, "hello.lua")){ | ||||
|         printf("Something went wrong loading the check (syntax error?)"); | ||||
|         printf(lua_tostring(L, -1)); | ||||
|         lua_pop(L,1); | ||||
|     } | ||||
|  | ||||
|     printf("Make a insert a global var into lua from C++"); | ||||
|     lua_pushnumber(L, 1.1); | ||||
|     lua_setglobal(L, "cppvar"); | ||||
|  | ||||
|     printf("Execute the Lua chunk"); | ||||
|     if(lua_pcall(L, 0, LUA_MULTRET, 0)){ | ||||
|         printf("Something went wrong during execution"); | ||||
|         printf(lua_tostring(L, -1)); | ||||
|         lua_pop(L,1); | ||||
|     } | ||||
|  | ||||
|     printf("read a global var from lua into C++"); | ||||
|     lua_getglobal(L, "luavar"); | ||||
|     double luavar = lua_tonumber(L, -1); | ||||
|     lua_pop(L,1); | ||||
|     printf("c++ can read the value set from lua luavar = %s", luavar ); | ||||
|  | ||||
|     printf("execute a lua function from cpp"); | ||||
|     lua_getglobal(L, "myluafunction"); | ||||
|     lua_pushnumber(L, 5); | ||||
|     lua_pcall(L,1,1,0); | ||||
|     printf("the return value of the function was %s", lua_tostring(L, -1)); | ||||
|     lua_pop(L,1); | ||||
|  | ||||
|     printf("execute a cpp function from lua"); | ||||
|     printf("first register the function in lua"); | ||||
|     lua_pushcfunction(L , l_cppfunction); | ||||
|     lua_setglobal(L, "cppfunction"); | ||||
|  | ||||
|     printf("Call a lua function that uses the cpp function"); | ||||
|     lua_setglobal(L, "myFunction"); | ||||
|     lua_pushnumber(L, 5); | ||||
|     lua_pcall(L,1,1,0); | ||||
|     printf("the return value of the function was %s", lua_tonumber(L,-1)); | ||||
|     lua_pop(L,1); | ||||
|  | ||||
|     printf("Release the lua environment"); | ||||
|     lua_close(L); | ||||
|  | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| @ -1,14 +0,0 @@ | ||||
| -- Pack this into object file with ld: ld -r -b binary -o hello.o hello.lua | ||||
|  | ||||
| print ("Hello from lua") | ||||
| print ("Lua code is capable of reading value set from C++", cppvar) | ||||
| luavar = cppvar * 3 | ||||
|  | ||||
| function myluafunction (times) | ||||
|     return string.rep("(-)", times) | ||||
| end | ||||
|  | ||||
| function myfunction(arg) | ||||
|     return cppfunction(arg) | ||||
| end | ||||
|  | ||||
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