Working on scene and project serialisation
Added scene/project save and load to main menu, added file dialogs for opening and saving scene/project
This commit is contained in:
110
Editor/src/SceneSerializer.h
Normal file
110
Editor/src/SceneSerializer.h
Normal file
@ -0,0 +1,110 @@
|
||||
#pragma once
|
||||
#include "../../YoggieEngine/src/BarinkEngine.h"
|
||||
#include <yaml-cpp/yaml.h>
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
void WriteFile(std::string& emitter, std::filesystem::path path)
|
||||
{
|
||||
std::cout << "Writing Scene file to: " << path.u8string() << std::endl;
|
||||
std::ofstream sceneFile;
|
||||
sceneFile.open(path.u8string());
|
||||
|
||||
sceneFile << emitter.c_str();
|
||||
|
||||
sceneFile.close();
|
||||
}
|
||||
|
||||
YAML::Emitter& operator<< (YAML::Emitter& emitter, glm::vec3& vector) {
|
||||
emitter << YAML::Flow << YAML::BeginSeq << vector.x << vector.y << vector.x << YAML::EndSeq;
|
||||
return emitter;
|
||||
}
|
||||
|
||||
void Serialize(YAML::Emitter& emitter, TransformComponent& transform)
|
||||
{
|
||||
emitter << YAML::BeginMap;
|
||||
emitter << YAML::Key << "Transform" << YAML::Value << YAML::Flow << YAML::BeginSeq;
|
||||
|
||||
emitter << YAML::Key << "Position";
|
||||
emitter << YAML::Value << transform.Position;
|
||||
|
||||
emitter << YAML::Key << "Rotation";
|
||||
emitter << YAML::Value << transform.Rotation;
|
||||
|
||||
emitter << YAML::Key << "Scale";
|
||||
emitter << YAML::Value << transform.Scale;
|
||||
|
||||
emitter << YAML::EndSeq << YAML::EndMap;
|
||||
}
|
||||
|
||||
void Serialize(YAML::Emitter& emitter, IdentifierComponent& identifier)
|
||||
{
|
||||
emitter << YAML::BeginMap;
|
||||
emitter << YAML::Key << "Ident";
|
||||
emitter << YAML::Value << identifier.name;
|
||||
emitter << YAML::EndMap;
|
||||
}
|
||||
|
||||
void Serialize(YAML::Emitter& emitter, LightComponent& light)
|
||||
{
|
||||
emitter << YAML::BeginMap << "Light";
|
||||
emitter << YAML::Key << "strength";
|
||||
emitter << YAML::Value << light.Strength;
|
||||
|
||||
emitter << YAML::Key << "Color";
|
||||
emitter << YAML::Value << light.Color;
|
||||
emitter << YAML::EndMap;
|
||||
}
|
||||
|
||||
std::string Serialize( Scene& scene) {
|
||||
YAML::Emitter sceneYAML;
|
||||
|
||||
sceneYAML << "YOGGIE_SCENE_FILE" ;
|
||||
|
||||
|
||||
scene.getReg().each([&scene, &sceneYAML](auto enttNumber) {
|
||||
Entity entity = Entity(enttNumber, &scene);
|
||||
|
||||
Serialize(sceneYAML, entity.GetComponent<IdentifierComponent>());
|
||||
Serialize(sceneYAML, entity.GetComponent<TransformComponent>());
|
||||
if (entity.HasComponent<LightComponent>()) {
|
||||
Serialize(sceneYAML, entity.GetComponent<LightComponent>());
|
||||
}
|
||||
|
||||
});
|
||||
return std::string(sceneYAML.c_str());
|
||||
}
|
||||
|
||||
void Parse(std::string& YAML) {
|
||||
std::vector<YAML::Node> nodes = YAML::LoadAll(YAML);
|
||||
|
||||
for(YAML::Node node : nodes)
|
||||
{
|
||||
std::cout << node.Type() << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SaveScene(std::filesystem::path path, Scene& scene) {
|
||||
std::string YAMLString = Serialize(scene);
|
||||
WriteFile(YAMLString, path);
|
||||
}
|
||||
|
||||
|
||||
void LoadScene(std::filesystem::path path, Scene& scene)
|
||||
{
|
||||
std::ifstream sceneFile;
|
||||
std::string YAMLScene;
|
||||
sceneFile.open(path.u8string());
|
||||
|
||||
std::stringstream sstream;
|
||||
sstream << sceneFile.rdbuf();
|
||||
YAMLScene = sstream.str();
|
||||
|
||||
sceneFile.close();
|
||||
|
||||
|
||||
Parse(YAMLScene);
|
||||
|
||||
}
|
Reference in New Issue
Block a user