Incorrectly loading a model, Adding a VertexArray abstraction

* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
This commit is contained in:
2022-05-04 23:25:18 +02:00
parent eb0e7f7a51
commit 9165e30d0e
19 changed files with 322 additions and 112 deletions

View File

@ -9,7 +9,7 @@
<input type="checkbox" checked></input> Basic Triangle rendering \
<input type="checkbox" checked></input> Basic IMGui \
<input type="checkbox"></input> Basic Textures \
<input type="checkbox"></input> Link GLEW \
<input type="checkbox" checked></input> Link GLEW or GLAD \
<input type="checkbox" checked></input> Work on basic logging \
<input type="checkbox"></input> Input handling \
<input type="checkbox"></input> More shader work \