Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
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TODO.md
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TODO.md
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<input type="checkbox" checked></input> Basic Triangle rendering \
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<input type="checkbox" checked></input> Basic IMGui \
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<input type="checkbox"></input> Basic Textures \
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<input type="checkbox"></input> Link GLEW \
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<input type="checkbox" checked></input> Link GLEW or GLAD \
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<input type="checkbox" checked></input> Work on basic logging \
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<input type="checkbox"></input> Input handling \
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<input type="checkbox"></input> More shader work \
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