Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
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								MyGraphicsEngine/include/Editor/EditorWindow.h
									
									
									
									
									
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								MyGraphicsEngine/include/Editor/EditorWindow.h
									
									
									
									
									
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#pragma once
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#include <string>
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class EditorWindow {
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protected:
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	std::string WindowTitle;
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public:
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	virtual void Show() = 0;
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};
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