Improved architecute
further abstracting away the runtime
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@ -108,7 +108,7 @@ void SceneExplorer(entt::entity& selected, Scene& scene )
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ImGui::End();
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}
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void Viewport(Framebuffer& framebuffer, Scene& scene) {
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void Viewport(Framebuffer& framebuffer) {
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unsigned int viewportWindowFlags = ImGuiWindowFlags_NoTitleBar
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| ImGuiWindowFlags_NoDecoration
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@ -17,7 +17,7 @@ void Inspector(entt::entity entity, Scene& scene);
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void SceneExplorer(entt::entity& selected, Scene& scene);
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void Viewport(Framebuffer& framebuffer, Scene& scene);
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void Viewport(Framebuffer& framebuffer);
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void Settings();
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