YoggieEngine/BarinkEngine/Include/Graphics/Renderable.h

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#pragma once
#include <vector>
#include "Mesh.h"
#include "Transform.h"
#include "Buffer.h"
#include "VertexArray.h"
/*
#include <MyGraphicsEngine/AssetManager/ModelImporter.h>
#include <MyGraphicsEngine/MyGraphicsEngine/Buffer.h>
#include <MyGraphicsEngine/MyGraphicsEngine/VertexArray.h>
*/
class Renderable {
public:
Buffer vertexBuffer;
Buffer elementBuffer;
VertexArray VAO;
Transform transform;
~Renderable();
static Renderable Load();
void Draw();
private:
std::vector<BarinkEngine::Mesh> meshes;
Renderable();
};