30 lines
536 B
C
30 lines
536 B
C
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#pragma once
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#include <vector>
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#include "Mesh.h"
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#include "Transform.h"
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#include "Buffer.h"
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#include "VertexArray.h"
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/*
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#include <MyGraphicsEngine/AssetManager/ModelImporter.h>
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#include <MyGraphicsEngine/MyGraphicsEngine/Buffer.h>
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#include <MyGraphicsEngine/MyGraphicsEngine/VertexArray.h>
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*/
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class Renderable {
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private:
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std::vector<BarinkEngine::Mesh> meshes;
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Renderable();
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public:
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Buffer vertexBuffer;
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Buffer elementBuffer;
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VertexArray VAO;
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Transform transform;
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~Renderable();
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static Renderable Load();
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void Draw();
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};
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