271 lines
6.7 KiB
C++
271 lines
6.7 KiB
C++
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <imgui.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_glfw.h>
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#include <imgui_internal.h>
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#include <nfd.h>
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#include "../../libs/guizmo/ImGuizmo.h"
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#include "UI/Widgets.h"
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#include "Project.h"
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#include "SceneSerializer.h"
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#include "EditorContext.h"
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#include "SceneRuntime.h"
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#include "../../YoggieEngine/src/BarinkEngine.h"
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const unsigned int MS_PER_UPDATE = 2;
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class Editor : public Application {
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public:
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Editor() : Application("Editor") {}
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void Run() override
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{
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BarinkWindow mainWindow = BarinkWindow(1200, 700);
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InputSystem = new InputManager();
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renderer = new Renderer();
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InputSystem->attach(&mainWindow);
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InitImGui(mainWindow);
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activeRuntime.Start();
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double previous = glfwGetTime();
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double lag = 0.0;
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renderer->Prepare(activeRuntime.MainScene);
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while (!mainWindow.WindowShouldClose())
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{
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double current = glfwGetTime();
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double elapsed = current - previous;
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previous = current;
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lag += elapsed;
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InputSystem->PollEvents();
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while (lag >= MS_PER_UPDATE)
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{
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activeRuntime.Update();
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lag -= MS_PER_UPDATE;
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}
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renderer->Render(activeRuntime.framebuffer, activeRuntime.MainScene);
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ImGuiBegin();
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RenderGUI();
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ImGuiEnd();
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mainWindow.SwapBuffers();
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glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
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}
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activeRuntime.Stop();
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delete InputSystem;
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delete renderer;
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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void InitImGui(BarinkWindow& window )
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{
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_::ImGuiConfigFlags_ViewportsEnable;
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io.ConfigFlags |= ImGuiConfigFlags_::ImGuiConfigFlags_DockingEnable;
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io.Fonts->AddFontFromFileTTF("build/Debug/Fonts/Roboto-Regular.ttf", 18);
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(window.windowptr(), true);
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ImGui_ImplOpenGL3_Init("#version 440");
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}
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void ImGuiBegin() {
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ImGui_ImplGlfw_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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ImGuizmo::SetOrthographic(true);
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ImGuizmo::BeginFrame();
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}
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void ImGuiEnd() {
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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GLFWwindow* last_context = glfwGetCurrentContext();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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glfwMakeContextCurrent(last_context);
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}
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}
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void RenderGUI() {
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ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
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// Show a menu bar
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ImGui::BeginMainMenuBar();
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if (ImGui::BeginMenu("Application")) {
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if (ImGui::MenuItem("Load Project"))
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{
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nfdresult_t result = NFD_OpenDialog({ "yproj" }, NULL, &path);
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switch (result) {
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case(NFD_OKAY):
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Project::LoadProject(path, activeRuntime.CurrentProject);
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break;
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case(NFD_CANCEL):
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break;
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case(NFD_ERROR):
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std::cout << "NFD_Error: " << NFD_GetError() << std::endl;
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break;
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}
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}
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if (ImGui::MenuItem("Save project as...")) {
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nfdresult_t result = NFD_SaveDialog({ "yproj" }, NULL, &savePath);
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switch (result) {
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case(NFD_OKAY):
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std::cout << "Save as: " << savePath << std::endl;
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Project::SaveProject(savePath, *activeRuntime.CurrentProject.get());
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break;
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case(NFD_CANCEL):
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break;
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case(NFD_ERROR):
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std::cout << "NFD_Error: " << NFD_GetError() << std::endl;
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break;
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}
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}
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if (ImGui::MenuItem("Preferences"))
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{
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}
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if (ImGui::MenuItem("Exit"))
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{
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// TODO: Exit application
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Scene")) {
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if (ImGui::MenuItem("Save scene"))
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{
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nfdresult_t result = NFD_SaveDialog({ "yscene" }, NULL, &scenePath);
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switch (result) {
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case(NFD_OKAY):
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SaveScene(scenePath, activeRuntime.MainScene);
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break;
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case(NFD_CANCEL):
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break;
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case(NFD_ERROR):
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std::cout << "NFD_Error: " << NFD_GetError() << std::endl;
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break;
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}
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}
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if (ImGui::MenuItem("Load scene"))
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{
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auto result = NFD_OpenDialog({ "yscene" }, NULL, &openScenePath);
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switch (result) {
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case (NFD_OKAY):
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LoadScene(openScenePath, activeRuntime.MainScene);
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break;
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case(NFD_CANCEL):
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break;
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case(NFD_ERROR):
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std::cout << "NFD_Error: " << NFD_GetError() << std::endl;
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break;
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}
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}
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if (ImGui::MenuItem("Add Entity")) {
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activeRuntime.MainScene.AddEntity("New Entity");
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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ImGui::Begin("ProjectInfo");
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ImGui::Text("Project: %s", activeRuntime.CurrentProject.get()->GetName().c_str());
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ImGui::Text("Directory: %s", activeRuntime.CurrentProject.get()->GetProjectDirectory().u8string().c_str());
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ImGui::End();
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//ShowStats();
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Viewport(*activeRuntime.framebuffer);
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SceneExplorer(activeRuntime.Selected, activeRuntime.MainScene);
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Inspector(activeRuntime.Selected, activeRuntime.MainScene);
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Settings();
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AssetsFinder();
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Console();
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ImGui::ShowDemoWindow();
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ImGui::ShowMetricsWindow();
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}
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private:
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EditorContext context;
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SceneRuntime activeRuntime ;
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char* path = nullptr;
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char* savePath = nullptr;
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char* scenePath = nullptr;
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char* openScenePath = nullptr;
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};
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int main (int argc , char* argv[]) {
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Editor().Run();
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}
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