Nigel Barink Nigel
  • The Netherlands
  • https://barink.dev
  • I develop and experiment with software for fun.. whilst trying to make a career out of it.

  • Joined on 2020-10-03
Nigel merged pull request Yoggie-Game-Studio/YoggieEngine#13 2022-10-23 12:36:53 +00:00
ECS based system to draw multiple objects
Nigel merged pull request Yoggie-Game-Studio/YoggieEngine#14 2022-10-23 12:36:52 +00:00
ECS based system to draw multiple objects
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-23 12:36:30 +00:00
adf2331ab1 Render position of the cube based on the transform component, fixed some compile issues with the previous commit
Nigel created pull request Yoggie-Game-Studio/YoggieEngine#14 2022-10-23 12:03:59 +00:00
ECS based system to draw multiple objects
Nigel created pull request Yoggie-Game-Studio/YoggieEngine#13 2022-10-23 12:03:56 +00:00
ECS based system to draw multiple objects
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-23 12:02:31 +00:00
99eb5282e5 Added a prepare step to the renderer , removed transform object and GPUBucket object, Added a mesh to the Render3DComponent
bc1254e427 Rendering a cube basics through ENTT
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Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-22 22:36:12 +00:00
7458254b2d Basic Entity Components implementation
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-22 15:20:21 +00:00
b359a940ba Adding a new submodel ENTT
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-22 13:36:37 +00:00
e0e8de90b1 Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-22 13:21:57 +00:00
23ac663667 Sandbox App is no longer an editor, Editor setup has moved to the editor project
955eeabb48 Adding / organizing the workspace into multple seperate projects
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Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-22 11:27:33 +00:00
29e715b92a Adding docking support through ImGui , Adding multiviewport support through ImGui, Moving header file back into the src directory , started building the editor, Added framebuffer to renderer.
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-09 19:13:32 +00:00
463a9ff307 Sped up application load time by Enginestatistics allocation from heap to stack, Colour and rotation render test
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-08 18:40:17 +00:00
cbbdafcb3e Moved rendering code outside of the sandbox update function, renderer instance is now rendering the cube ( although colour is still missing but should be something simple)
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-08 13:34:23 +00:00
b03b82272f Moving to a single renderer instance system
3974889f7e More config and testing adding models
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Nigel pushed to Interrupts at Nigel/BarinkOS 2022-09-03 16:04:39 +00:00
Nigel created branch Interrupts in Nigel/BarinkOS 2022-09-03 16:04:39 +00:00
Nigel deleted branch Paging from Nigel/BarinkOS 2022-09-03 16:04:25 +00:00
Nigel deleted branch Interrupts from Nigel/BarinkOS 2022-09-03 16:04:11 +00:00
Nigel pushed to dev at Nigel/BarinkOS 2022-09-03 15:38:52 +00:00
68371475d9 Marking memory management features as done. Work still needs to be done but the bare minimum for memory management is there.
Nigel pushed to dev at Nigel/BarinkOS 2022-09-03 15:32:00 +00:00
16e2354019 KERNEL: Moved serials test function into the test folder
a47879f404 KERNEL: First Kernel heap implementation
656ca0baa8 KERNEL: Pre-kernel sets up the physical memory manager.
01fcb0aa15 KERNEL: Improved Physical memory allocation code / Code refactor
13e9beea79 KERNEL: Implementing VMM & cleaning up
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