YoggieEngine/BarinkEngine/Scene/SceneManager.cpp

18 lines
354 B
C++

#include "Scene/SceneManager.h"
Scene* SceneManager::CreateScene(const std::string& name)
{
SceneManager::Scenes[name] = new Scene(name);
return &SceneManager::GetScene(name);
}
Scene& SceneManager::GetScene(const std::string& name)
{
return *SceneManager::Scenes[name];
}
void SceneManager::LoadScene( Scene& scene)
{
CurrentScene = &scene;
}