#include "Scene/SceneManager.h" Scene* SceneManager::CreateScene(const std::string& name) { SceneManager::Scenes[name] = new Scene(name); return &SceneManager::GetScene(name); } Scene& SceneManager::GetScene(const std::string& name) { return *SceneManager::Scenes[name]; } void SceneManager::LoadScene( Scene& scene) { CurrentScene = &scene; }