YoggieEngine/BarinkEngine/Include/Scripting/LuaScriptingManager.h
nigel 76c051e407 Made multiple managers for individual pieces
Added UIManager that renders the UI inside the window
2022-05-28 18:49:08 +02:00

28 lines
332 B
C++

#pragma once
#include <vector>
extern "C"
{
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
}
#include "LuaScript.h"
/*
class LuaScriptingManager
{
public:
std::vector<LuaScript*> scripts;
LuaScriptingManager();
void ExecuteLuaString(const std::string&);
private:
lua_State* L;
lua_State& getState();
};*/