YoggieEngine/BarinkEngine/premake5.lua

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project "BarinkEngine"
kind "StaticLib"
buildmessage "Building BarinkEngine"
includedirs {
"Include/",
"../libs/lua/include",
"../libs/spdlog/include",
"../libs/glm",
"../libs/GorillaAudio/include",
"../libs/assimp/include",
"../libs/glad/include",
"../libs/glfw/include",
"../libs/tinygltf",
"../libs/glew/include",
"../libs/glm",
"../libs/ImGui",
}
libdirs {
"../libs/lua",
"../libs/spdlog/build/Release",
"../libs/assimp/lib/Debug",
"../libs/glfw/build/src/Debug",
"../libs/ImGui"
}
links {
"lua54",
"spdlog",
"assimp-vc143-mtd",
"glfw3"
}
files {
"../libs/ImGui/*.cpp",
"../libs/ImGui/backends/imgui_impl_glfw.cpp",
"../libs/ImGui/backends/imgui_impl_Opengl3.cpp",
"../libs/glad/src/glad.c",
"./*.cpp",
"./*.h",
"./**/*.cpp",
"./**/*.h"
}
-- NOTE: make these copy instructions more flexible
ok, err = os.copyfile("graphics/shaders/fragment.shader", "../build/SandboxApplication/Debug/test.fs")
if err then error("Copy fragment shader source failed!") end
ok, err = os.copyfile("graphics/shaders/vertex.shader", "../build/SandboxApplication/Debug/test.vs")
if err then error("Copy vertex shader source failed!") end