project "BarinkEngine" kind "StaticLib" buildmessage "Building BarinkEngine" includedirs { "Include/", "../libs/lua/include", "../libs/spdlog/include", "../libs/glm", "../libs/GorillaAudio/include", "../libs/assimp/include", "../libs/glad/include", "../libs/glfw/include", "../libs/tinygltf", "../libs/glew/include", "../libs/glm", "../libs/ImGui", } libdirs { "../libs/lua", "../libs/spdlog/build/Release", "../libs/assimp/lib/Debug", "../libs/glfw/build/src/Debug", "../libs/ImGui" } links { "lua54", "spdlog", "assimp-vc143-mtd", "glfw3" } files { "../libs/ImGui/*.cpp", "../libs/ImGui/backends/imgui_impl_glfw.cpp", "../libs/ImGui/backends/imgui_impl_Opengl3.cpp", "../libs/glad/src/glad.c", "./*.cpp", "./*.h", "./**/*.cpp", "./**/*.h" } -- NOTE: make these copy instructions more flexible ok, err = os.copyfile("graphics/shaders/fragment.shader", "../build/SandboxApplication/Debug/test.fs") if err then error("Copy fragment shader source failed!") end ok, err = os.copyfile("graphics/shaders/vertex.shader", "../build/SandboxApplication/Debug/test.vs") if err then error("Copy vertex shader source failed!") end