Antialiasing plus camera abstraction

master
Nigel Barink 2023-03-04 20:09:10 +01:00
parent 1b78b8815f
commit 336b2a5598
5 changed files with 71 additions and 19 deletions

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@ -5,4 +5,4 @@
### Original author Post: https://raytracing.github.io/books/RayTracingInOneWeekend.html#overview
### Original author Post: https://raytracing.github.io/books/RayTracingInOneWeekend.html

27
src/camera.h Normal file
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@ -0,0 +1,27 @@
#pragma once
#include "rtweekend.h"
class camera{
public:
camera(){
auto aspect_ratio = 16.0 / 9.0;
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
origin = point3(0,0,0);
horizontal = vec3(viewport_width, 0, 0);
vertical = vec3(0, viewport_height, 0);
lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0,0,focal_length);
}
ray get_ray(double u, double v) const {
return ray(origin, lower_left_corner + u * horizontal + v*vertical - origin);
}
private:
point3 origin;
point3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
};

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@ -3,10 +3,21 @@
#include <iostream>
void write_color(std::ostream& out, color pixel_color){
// Write the translated [0, 255] value of each color component
void write_color(std::ostream& out, color pixel_color, int samples_per_pixel){
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
out << static_cast<int>( 255.999 * pixel_color.x()) << ' '
<< static_cast<int> ( 255.999 * pixel_color.y()) << ' '
<< static_cast<int> ( 255.999 * pixel_color.z()) << '\n';
// Divide the color by the number of samples
auto scale = 1.0 / samples_per_pixel;
r *= scale;
g *= scale;
b *= scale;
// Write the translated [0, 255] value of each color component
out << static_cast<int>( 256 * clamp(r, 0.0, 0.9999)) << ' '
<< static_cast<int> ( 256 * clamp(g, 0.0, 0.9999)) << ' '
<< static_cast<int> ( 256 * clamp(b, 0.0, 0.9999)) << '\n';
}

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@ -1,5 +1,6 @@
#include "rtweekend.h"
#include "camera.h"
#include "color.h"
#include "hittable_list.h"
#include "sphere.h"
@ -24,6 +25,7 @@ int main ()
const auto aspect_ratio = 16.0 /9.0;
const int image_width = 400;
const int image_height = static_cast<int>(image_width /aspect_ratio);
const int samples_per_pixel = 100;
// World
hittable_list world;
@ -32,14 +34,7 @@ int main ()
// Camera
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
auto origin = point3(0,0,0);
auto horizontal = vec3(viewport_width, 0, 0);
auto vertical = vec3(0, viewport_height, 0);
auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0,0,focal_length);
camera cam;
// Render
std::cout<< "P3\n" << image_width << ' ' << image_height << "\n255\n";
@ -48,11 +43,15 @@ int main ()
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for(int i = 0; i < image_width; ++i)
{
auto u = double(i) / (image_width-1);
auto v = double(j) / (image_height-1);
ray r(origin, lower_left_corner+u*horizontal + v* vertical -origin);
color pixel_color = ray_color(r, world);
write_color(std::cout , pixel_color);
color pixel_color(0,0,0);
for(int s = 0; s < samples_per_pixel; ++s){
auto u = (i + random_double()) / (image_width-1);
auto v = (j + random_double()) / (image_height-1);
ray r = cam.get_ray(u,v);
pixel_color += ray_color(r, world);
}
write_color(std::cout, pixel_color, samples_per_pixel);
}
}

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@ -3,6 +3,7 @@
#include <cmath>
#include <limits>
#include <memory>
#include <cstdlib>
// Usings
using std::shared_ptr;
@ -19,6 +20,20 @@ inline double degrees_to_radians(double degrees){
return degrees * pi / 180.0;
}
inline double random_double(){
return rand() / (RAND_MAX + 1.0);
}
inline double random_double(double min, double max){
return min + (max-min)*random_double();
}
inline double clamp(double x, double min, double max){
if(x < min) return min;
if(x > max) return max;
return x;
}
// Common Headers
#include "ray.h"
#include "vector3.h"