11 lines
168 B
GLSL
11 lines
168 B
GLSL
#version 460 core
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uniform sampler2D image;
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in vec2 texCoord;
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out vec4 fragcolor;
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void main(){
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fragcolor = texture( image , texCoord) * vec4(1.0, 0.5, 0.2, 1.0);
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}
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