Files
Pacman-Clone/build/fragment.glsl

11 lines
168 B
GLSL

#version 460 core
uniform sampler2D image;
in vec2 texCoord;
out vec4 fragcolor;
void main(){
fragcolor = texture( image , texCoord) * vec4(1.0, 0.5, 0.2, 1.0);
}