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Pacman-Clone/build/fragment.glsl
2026-01-18 14:30:19 +01:00

11 lines
168 B
GLSL

#version 460 core
uniform sampler2D image;
in vec2 texCoord;
out vec4 fragcolor;
void main(){
fragcolor = texture(image, texCoord); // vec4(1.0, 0.5, 0.2, 1.0);
}