loading the penger image....TBC
This commit is contained in:
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -1 +1,2 @@
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*.so.* filter=lfs diff=lfs merge=lfs -text
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*.so.* filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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@@ -4,9 +4,10 @@ project(Pacman)
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add_executable(Pacman src/main.c libs/glad/src/glad.c)
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add_executable(Pacman src/main.c libs/glad/src/glad.c)
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target_link_libraries( Pacman
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target_link_libraries( Pacman
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X11
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m
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GL
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X11
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Xrandr)
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GL
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Xrandr)
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target_include_directories(Pacman
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target_include_directories(Pacman
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PRIVATE "libs/rgfw/"
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PRIVATE "libs/rgfw/"
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PRIVATE "libs/glad/include"
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PRIVATE "libs/glad/include"
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@@ -1,9 +1,10 @@
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#version 460 core
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#version 460 core
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uniform sampler2D image;
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in vec2 texCoord;
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out vec4 fragcolor;
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out vec4 fragcolor;
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void main(){
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void main(){
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fragcolor = vec4(1.0, 0.5, 0.2, 1.0);
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fragcolor = texture( image , texCoord) * vec4(1.0, 0.5, 0.2, 1.0);
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}
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}
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141
src/main.c
141
src/main.c
@@ -1,9 +1,75 @@
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#define RGFW_IMPLEMENTATION
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#define RGFW_IMPLEMENTATION
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#define RGFW_OPENGL
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#define RGFW_OPENGL
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "RGFW.h"
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#include "RGFW.h"
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <stdio.h>
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#include <stdio.h>
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uint CompileShader(const char *FilePath, GLenum ShaderType) ;
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float vertices[] = {
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0.5f, 0.5f, 0.0f, 0.5f, -0.5f, 0.0f, -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f,
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};
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float texCoords [] ={ 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
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uint indices[] = {0, 1, 3, 1, 2, 3};
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struct {
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unsigned int shaderProgram;
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unsigned int VAO;
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unsigned int EBO;
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unsigned int VBO;
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} RenderVariables;
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typedef struct Sprite{
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uint ImageID;
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char* Name;
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};
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void prepRender(){
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// Load Vertex Shader
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uint vert_shader = CompileShader("vertex.glsl", GL_VERTEX_SHADER);
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// Load Fragment Shader
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uint frag_shader = CompileShader("fragment.glsl", GL_FRAGMENT_SHADER);
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RenderVariables.shaderProgram = glCreateProgram();
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glAttachShader(RenderVariables.shaderProgram, vert_shader);
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glAttachShader(RenderVariables.shaderProgram, frag_shader);
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glLinkProgram(RenderVariables.shaderProgram);
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int success;
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glGetProgramiv(RenderVariables.shaderProgram, GL_LINK_STATUS, &success);
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if (!success) {
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char log[512];
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glGetProgramInfoLog(RenderVariables.shaderProgram, 512, NULL, log);
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printf("LINK ERROR SHADERPROGRAM", log);
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}
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glDeleteShader(vert_shader);
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glDeleteShader(frag_shader);
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glGenVertexArrays(1, &RenderVariables.VAO);
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glGenBuffers(1, &RenderVariables.VBO);
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glGenBuffers(1, &RenderVariables.EBO);
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glBindVertexArray(RenderVariables.VAO);
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glBindBuffer(GL_ARRAY_BUFFER, RenderVariables.VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, RenderVariables.EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
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GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void keyfunc(RGFW_window *win, RGFW_key key, u8 keychar, RGFW_keymod keymod,
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void keyfunc(RGFW_window *win, RGFW_key key, u8 keychar, RGFW_keymod keymod,
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RGFW_bool repeat, RGFW_bool pressed) {
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RGFW_bool repeat, RGFW_bool pressed) {
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@@ -12,6 +78,7 @@ void keyfunc(RGFW_window *win, RGFW_key key, u8 keychar, RGFW_keymod keymod,
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RGFW_window_setShouldClose(win, 1);
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RGFW_window_setShouldClose(win, 1);
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}
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}
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}
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}
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RGFW_window *SetupWindow() {
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RGFW_window *SetupWindow() {
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RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
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RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
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hints->major = 4;
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hints->major = 4;
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@@ -74,58 +141,35 @@ uint CompileShader(const char *FilePath, GLenum ShaderType) {
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return shader;
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return shader;
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}
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}
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float vertices[] = {
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0.5f, 0.5f, 0.0f, 0.5f, -0.5f, 0.0f, -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f,
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};
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uint indices[] = {0, 1, 3, 1, 2, 3};
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struct {
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unsigned int shaderProgram;
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unsigned int VAO;
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unsigned int EBO;
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unsigned int VBO;
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} RenderVariables;
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void Setup() {
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void Setup() {
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// Load Vertex Shader
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prepRender();
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uint vert_shader = CompileShader("vertex.glsl", GL_VERTEX_SHADER);
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// Load Fragment Shader
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uint frag_shader = CompileShader("fragment.glsl", GL_FRAGMENT_SHADER);
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RenderVariables.shaderProgram = glCreateProgram();
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glAttachShader(RenderVariables.shaderProgram, vert_shader);
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glAttachShader(RenderVariables.shaderProgram, frag_shader);
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glLinkProgram(RenderVariables.shaderProgram);
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// Load images
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int success;
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uint width, height;
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glGetProgramiv(RenderVariables.shaderProgram, GL_LINK_STATUS, &success);
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uint channels =4;
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if (!success) {
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unsigned char * data = stbi_load("../sprites/mineger.png" ,&width, &height, &channels, 4);
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char log[512];
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printf("Loaded PNG penger is %u * %u and has %u channels", width, height , channels);
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glGetProgramInfoLog(RenderVariables.shaderProgram, 512, NULL, log);
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printf("LINK ERROR SHADERPROGRAM", log);
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}
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glDeleteShader(vert_shader);
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glDeleteShader(frag_shader);
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glGenVertexArrays(1, &RenderVariables.VAO);
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free(data);
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glGenBuffers(1, &RenderVariables.VBO);
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// Setup world etc....
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glGenBuffers(1, &RenderVariables.EBO);
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}
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glBindVertexArray(RenderVariables.VAO);
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void clearScreen(){
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Render(RGFW_window * win){
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glUseProgram(RenderVariables.shaderProgram);
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glBindVertexArray(RenderVariables.VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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RGFW_window_swapBuffers_OpenGL(win);
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}
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glBindBuffer(GL_ARRAY_BUFFER, RenderVariables.VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, RenderVariables.EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
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GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
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void Update(){
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glEnableVertexAttribArray(0);
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// DO SOMETHING
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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}
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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@@ -134,14 +178,9 @@ int main(int argc, char **argv) {
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while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
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while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
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RGFW_event event;
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RGFW_event event;
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RGFW_pollEvents();
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RGFW_pollEvents();
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Update();
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Render(win);
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(RenderVariables.shaderProgram);
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glBindVertexArray(RenderVariables.VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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RGFW_window_swapBuffers_OpenGL(win);
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}
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}
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RGFW_window_close(win);
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RGFW_window_close(win);
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7988
src/stb_image.h
Normal file
7988
src/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
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