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82ac1567a8
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Rendering from vertex buffer
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2023-05-18 16:35:19 +02:00 |
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ef915419f9
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Handling swap chain recreation
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2023-05-14 22:01:12 +02:00 |
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baf3cddd81
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2 Frames in flight
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2023-05-14 16:47:37 +02:00 |
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7c96a274f9
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Rendering a triangle to the screen, phew!
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2023-05-06 15:48:50 +02:00 |
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f551ccc31e
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Framebuffers creation and commandbuffers
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2023-05-06 15:03:11 +02:00 |
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42ed83316e
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Creating the render pass object
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2023-05-05 20:45:21 +02:00 |
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3e3bfca3de
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Fixed Function pipeline state
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2023-05-05 20:30:01 +02:00 |
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400650cdc9
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Shader Modules | programmable pipeline stages
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2023-05-05 19:50:48 +02:00 |
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c1a32c7e30
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Creating imageviews per image , done with the presentation layer
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2023-05-05 17:33:10 +02:00 |
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0825cba8e7
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Creating a swapchain
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2023-05-05 16:13:58 +02:00 |
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b8e236d680
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Creating a window surface
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2023-05-04 23:02:42 +02:00 |
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3bc16b4626
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Added premake
This makes it easy to work on the project on both Linux🐧, Windows or even Mac🍏
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2023-05-04 22:48:06 +02:00 |
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51d6844c38
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Forgot an important part of the VkDeviceCreateInfo structure
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2021-11-24 17:15:41 +01:00 |
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439225009d
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Added overarching .gitignore
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2021-11-24 17:07:34 +01:00 |
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85346d98c7
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Selecting logical devices en queues
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2021-11-24 17:06:41 +01:00 |
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54227af8b9
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Selecting a physical device
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2021-10-19 21:00:29 +01:00 |
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159057fbe7
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Added validation layers
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2021-10-19 20:33:06 +01:00 |
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604a8b3df8
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Initial commit
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2021-10-15 22:14:57 +01:00 |
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