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Rendering from vertex buffer

This commit is contained in:
2023-05-18 16:35:03 +02:00
parent ef915419f9
commit 82ac1567a8
2 changed files with 110 additions and 23 deletions

View File

@@ -1,22 +1,11 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0,-0.5),
vec2(0.5, 0.5),
vec2(-0.5,0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0,0.0,0.0),
vec3(0.0,1.0,0.0),
vec3(0.0,0.0,1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
gl_Position = vec4(inPosition, 0.0 , 1.0);
fragColor = inColor;
}