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LearnVulkan/Hello_triangle/shaders/shader.vert

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GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0 , 1.0);
fragColor = inColor;
}