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Adding Descriptor Layout & Buffers, Creating Descriptor pools and sets
This commit is contained in:
2023-12-25 13:41:18 +01:00
parent 94d467d897
commit 487e487fb3
2 changed files with 153 additions and 3 deletions

View File

@@ -1,11 +1,17 @@
#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0 , 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0 , 1.0);
fragColor = inColor;
}