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LearnVulkan/Hello_triangle/shaders/shader.vert
Nigel Barink 487e487fb3 GOING 3D
Adding Descriptor Layout & Buffers, Creating Descriptor pools and sets
2023-12-25 13:41:18 +01:00

17 lines
362 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0 , 1.0);
fragColor = inColor;
}