Nigel
4355a12b9a
PART 1: - Added a Renderer class - Added a Application interface - Added a RenderPass interface - Added multiple RenderPass classes - Added a Window class - Moved Shaders into a Shader folder The idea behind this redesign is to make more abstractions. These abstraction are then supposedly going to make it easier to focus on the next couple tutorials main elements
13 lines
181 B
GLSL
13 lines
181 B
GLSL
#version 460 core
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uniform vec3 outlineColor;
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out vec4 FragColor;
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in vec2 texCoords;
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uniform sampler2D texture_diffuse1;
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void main(){
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FragColor = vec4(outlineColor, 1.0);
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} |