Refactor
Refactoring the render engine to feel a little better organized. One major issue remains with the model not rendering at the time. Possibly this is solved after fixing the outline render pass
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src/Primitives/texture.h
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12
src/Primitives/texture.h
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#pragma once
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <string>
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struct Texture{
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GLuint id;
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std::string type;
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std::string path;
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};
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Texture* CreateTexture(unsigned int width, unsigned int height);
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