Nigel 85263312cd Refactor
Refactoring the render engine to feel a little better organized. One major issue remains with the model not rendering at the time. Possibly this is solved after fixing the outline render pass
2023-02-03 16:33:02 +01:00

12 lines
219 B
C++

#pragma once
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <string>
struct Texture{
GLuint id;
std::string type;
std::string path;
};
Texture* CreateTexture(unsigned int width, unsigned int height);