Nigel
01fcb0aa15
* Moved tests to a different folder * Adjusted the memory map address locations * Improved readability of `kernel.cpp`
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
#include "./PhysicalMemoryManager.h"
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const uint32_t KERNEL_OFFSET = 0xC0000000;
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extern uint32_t* boot_page_directory;
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extern uint32_t* boot_page_table;
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extern uint32_t* multiboot_page_table;
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PhysicalMemoryManagerInfoBlock* PMMInfoBlock;
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void SetupPhysicalMemoryManager( BootInfoBlock* Bootinfo)
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{
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// NOTE: We should move our bitmap to just after the end of our kernel instead
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PMMInfoBlock = (PhysicalMemoryManagerInfoBlock*) ( ((uint32_t)MemoryMapHeap_pptr + 80 ) + KERNEL_OFFSET );
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/*
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Every byte contains 8 pages
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A page is 4096 kib
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Every block (1 bit) represent an page
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*/
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// Calculate the maximum number of blocks
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int maximum_blocks = (uint32_t)Bootinfo->MemorySize / BLOCK_SIZE / 8;
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PMMInfoBlock->max_blocks = maximum_blocks;
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PMMInfoBlock->used_blocks = 0;
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// put the map after the gdt
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PMMInfoBlock->memoryBitMap = (uint32_t*) ( 0xC010b100) ;
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//Size of memory map
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uint32_t memMap_size = PMMInfoBlock->max_blocks / 8;
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// Set all places in memory as free
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memset(PMMInfoBlock->memoryBitMap, 0xFF, memMap_size );
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MemoryInfoBlock* currentBlock = (MemoryInfoBlock*) ((uint32_t)Bootinfo->MemoryMap + 0xC0000000) ;
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printf( "Starting address: 0x%x\n", currentBlock);
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while( (uint32_t)currentBlock->next != 0x0 )
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{
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if(IS_AVAILABLE_MEM(currentBlock->type)){
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printf("skip!\n");
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}
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else{
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printf("allocate region 0x%x of size %d bytes\n", currentBlock->Base_addr, currentBlock->Memory_Size);
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// allocate_region( currentBlock->Base_addr, currentBlock->Memory_Size); // allocate region causes #PF Exception
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}
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currentBlock = (MemoryInfoBlock*) ((uint32_t)currentBlock->next + 0xC0000000 );
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}
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uint32_t kernel_size = ((uint32_t)&kernel_end - (uint32_t)&kernel_begin ) - KERNEL_OFFSET;
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printf("kernel size in memory: 0x%x\n", kernel_size);
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allocate_region((uint32_t)&kernel_begin, kernel_size);
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printf("allocate BIOS region\n");
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allocate_region (0x0000000, 0x00100000);
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}
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// NOTE: This can only give blocks of 4kb at a time!
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// We might at some point want to allocate multiple blocks at once.
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void* allocate_block() {
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uint8_t blocks_available = PMMInfoBlock->max_blocks - PMMInfoBlock->used_blocks;
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// Are there any blocks available?
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if( blocks_available <= 0)
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{
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printf("No blocks available. Blocks Delta: 0x%x\n", blocks_available);
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return 0;
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}
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// Find 1 free block somewhere
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int free_block_index = bitmap_first_unset(PMMInfoBlock->memoryBitMap, PMMInfoBlock->max_blocks / 8 );
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if(free_block_index == -1)
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{
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printf("Could not find a good block!\n");
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// Could not find a block
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return (void*)0xFFFF;
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}
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if(free_block_index == 0)
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printf("Somethings wrong!!!\n");
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// Set the block to be used!
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bitmap_unset(PMMInfoBlock->memoryBitMap, free_block_index);
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// Increase the used_block count!
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PMMInfoBlock->used_blocks++;
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printf("used blocks: 0x%x\n", PMMInfoBlock->used_blocks);
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// return the pointer to the physical address
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return (void*) (BLOCK_SIZE * free_block_index);
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}
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void free_block(void* p) {
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// If it is a null pointer we don't need to do anything.
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if(p==0) {
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return;
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}
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// calculate the index into the bitmap
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int index = ((uint32_t) p) / BLOCK_SIZE;
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// set the block to be free
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bitmap_set(PMMInfoBlock->memoryBitMap, index);
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PMMInfoBlock->used_blocks--;
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printf("used blocks: 0x%x, after free\n", PMMInfoBlock->used_blocks);
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}
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void allocate_region(uint32_t startAddress, uint32_t size) {
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// every bit should be 4KiB
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// every byte is 8*4KiB = 32KiB
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int NumberOfBlocksToAllocate = ( size / 1024) / 4 / 8 + 1;
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int startBlock = (startAddress / 1024) / 4 / 8 ;
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for( int i = 0; i < NumberOfBlocksToAllocate; i++)
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{
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bitmap_unset(PMMInfoBlock->memoryBitMap, startBlock+ i);
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PMMInfoBlock->used_blocks++;
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}
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}
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void deallocate_region(uint32_t StartAddress , uint32_t size ) {
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// reverse of what happened in allocate_region
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int NumberOfBlocks = (size / 1024) / 4 / 8 + 1;
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int startBlock = (StartAddress / 1024) / 4 / 8;
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for(int i = 0; i < NumberOfBlocks; i++)
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{
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bitmap_set(PMMInfoBlock->memoryBitMap, startBlock + i);
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PMMInfoBlock->used_blocks --;
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}
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}
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