Initial setup, Basic helloworld kernel from wiki.osdev.org bare bones
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build
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README.md
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README.md
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# Writing an Operating system
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## As a learning experience... Inspired by people like.. Linus Torvalds and Andreas Kling
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### The goal
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Writing a hobby operating system to better understand the basic building blocks of any operating system.
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### Operating System Technical specs/details
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Currently the operating system is in the planning fase.
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I hope to soon have the basic output and booting sequence with multiboot done.
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### Planning
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[ ] Muliboot to kernel \
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[ ] Printing strings and integer numbers (both decimal and hex) on the screen is certainly a must. This is one of most basic ways of debugging, and virtually all of us have gone through a kprint() or kout in version 0.01. \
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[ ] Outputting to a serial port will save you a lot of debugging time. You don't have to fear losing information due to scrolling. You will be able to test your OS from a console, filter interesting debug messages, and automatize some tests. \
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[ ] Having a working and reliable interrupt/exception handling system that can dump the contents of the registers (and perhaps the address of the fault) will be very useful. \
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[ ] Plan your memory map (virtual, and physical) : decide where you want the data to be. \
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[ ] The heap: allocating memory at runtime (malloc and free) is almost impossible to go without. It should be implemented as soon as possible.
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### Other features I am thinking of:
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[ ] USTAR Filesystem ( For its simplicity this is very likely the first filesystem the OS is going to support) \
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[ ] Memory Management \
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[ ] Scheduling (Unknown what the scheduling algorithm will be, as with everything suspect simplicity) \
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[ ] RPC - for interprocess communication \
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[ ] Sync primitives - Semaphores, Mutexes, spinlocks et al. \
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[ ] ACPI support ( Or some other basic way to support shutdown, reboot and possibly hibernation ) \
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[ ] ATA support \
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[ ] Keyboard support ( must have ) \
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[ ] Basic hardware recognition ( CPU codename, memory, ATA harddisk, RAW diskSpace, CPU speed et al. ) \
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[ ] Basic Terminal \
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[ ] Simplistic draw ( maybe ?!?) \
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### Far in the future: \
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[ ] Basic Window server/client
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#### Support for more filesystems if I like the challenge in writing these ...
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[ ] FAT Filesystem
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[ ] EXT2 Filesystem
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### Resources:
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[wiki.osdev.org/Main_Page](wiki.osdev.org/Main_Page)
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[Modern Operating Systems [book]](https://www.amazon.com/Modern-Operating-Systems-Tanenbaum-Andrew/dp/1292061421/ref=sr_1_1?__mk_nl_NL=%C3%85M%C3%85%C5%BD%C3%95%C3%91&dchild=1&keywords=Modern+Operating+systems&qid=1619967779&sr=8-1)
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build.sh
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build.sh
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#!/bin/bash
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# Environment setup
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export PATH="$HOME/opt/cross/bin:$PATH"
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## Setup directory variables
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SRC_DIR=src
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BUILD_DIR=build
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# Execute build
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i686-elf-as $SRC_DIR/boot.s -o $BUILD_DIR/boot.o
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i686-elf-gcc -c $SRC_DIR/kernel.c -o $BUILD_DIR/kernel.o -std=gnu99 -ffreestanding -O2 -Wall -Wextra
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i686-elf-gcc -T $SRC_DIR/linker.ld -o $BUILD_DIR/myos.bin -ffreestanding -O2 -nostdlib $BUILD_DIR/boot.o $BUILD_DIR/kernel.o -lgcc
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## How to run build
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## Use the command: qemu-system-i386 -kernel build/myos.bin
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docs/.blank
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docs/.blank
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src/boot.s
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src/boot.s
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/*
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* Multiboot
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*/
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.set ALIGN, 1<<0 /* align loaded modules on page boundaries */
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.set MEMINFO, 1<<1 /* provide memory map */
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.set FLAGS, ALIGN | MEMINFO /* this is the Multiboot 'flag' field */
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.set MAGIC, 0x1BADB002 /* 'magic number' lets bootloader find the header */
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.set CHECKSUM, -(MAGIC + FLAGS) /* checksum of above, to prove we are multiboot */
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.section .multiboot
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.align 4
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.long MAGIC
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.long FLAGS
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.long CHECKSUM
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.section .bss
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.align 16
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stack_bottom:
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.skip 16384 # 16 KiB
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stack_top:
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.section .text
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.global _start
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.type _start, @function
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_start:
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mov $stack_top, %esp
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call kernel_main
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cli
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1: hlt
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jmp 1b
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.size _start, . - _start
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src/kernel.c
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src/kernel.c
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "vga_colors.h"
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#include "string.h"
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static const size_t VGA_WIDTH = 80;
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static const size_t VGA_HEIGHT = 25;
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size_t kterm_row;
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size_t kterm_column;
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uint8_t kterm_color;
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uint16_t* kterm_buffer;
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static inline uint8_t vga_entry_color(enum vga_color fg, enum vga_color bg) {
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return fg | bg << 4;
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}
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static inline uint16_t vga_entry (unsigned char uc, uint8_t color) {
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return (uint16_t) uc | (uint16_t) color << 8;
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}
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void init_kterm () {
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kterm_row = 0;
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kterm_column = 0;
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kterm_color = vga_entry_color ( VGA_COLOR_LIGHT_GREY , VGA_COLOR_BLACK);
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kterm_buffer = (uint16_t*) 0xB8000;
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for (size_t y = 0; y < VGA_HEIGHT; y++ ){
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for( size_t x = 0; x < VGA_WIDTH; x++){
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const size_t index = y * VGA_WIDTH + x;
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kterm_buffer[index] = vga_entry(' ', kterm_color);
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}
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}
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}
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void kterm_setcolor(uint8_t color){
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kterm_color = color;
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}
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void kterm_putat (char c, uint8_t color, size_t x, size_t y ) {
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const size_t index = y * VGA_WIDTH + x;
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kterm_buffer[index] = vga_entry(c, color);
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}
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void kterm_put (char c) {
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kterm_putat ( c, kterm_color, kterm_column, kterm_row);
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if(kterm_column++ == VGA_WIDTH ){
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kterm_column = 0;
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if(kterm_row++ == VGA_HEIGHT)
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kterm_row = 0;
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}
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}
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void kterm_write(const char* data, size_t size) {
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for(size_t i = 0; i < size; i++){
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kterm_put(data[i]);
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}
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}
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void kterm_writestring(const char* data ){
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kterm_write(data, strlen(data));
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}
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void kernel_main (void) {
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/** initialize terminal interface */
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init_kterm();
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kterm_writestring("K: Hello world!\n");
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}
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src/linker.ld
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src/linker.ld
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/* The bootloader will look at this image and start execution at the symbol
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designated as the entry point. */
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ENTRY(_start)
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/* Tell where the various sections of the object files will be put in the final
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kernel image. */
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SECTIONS
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{
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/* Begin putting sections at 1 MiB, a conventional place for kernels to be
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loaded at by the bootloader. */
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. = 1M;
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/* First put the multiboot header, as it is required to be put very early
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early in the image or the bootloader won't recognize the file format.
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Next we'll put the .text section. */
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.text BLOCK(4K) : ALIGN(4K)
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{
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*(.multiboot)
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*(.text)
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}
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/* Read-only data. */
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.rodata BLOCK(4K) : ALIGN(4K)
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{
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*(.rodata)
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}
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/* Read-write data (initialized) */
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.data BLOCK(4K) : ALIGN(4K)
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{
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*(.data)
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}
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/* Read-write data (uninitialized) and stack */
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.bss BLOCK(4K) : ALIGN(4K)
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{
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*(COMMON)
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*(.bss)
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}
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/* The compiler may produce other sections, by default it will put them in
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a segment with the same name. Simply add stuff here as needed. */
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}
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src/string.h
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src/string.h
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#include <stddef.h>
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size_t strlen(const char* str){
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size_t len = 0;
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while(str[len]){
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len++;
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}
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return len;
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}
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src/vga_colors.h
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src/vga_colors.h
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enum vga_color {
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VGA_COLOR_BLACK = 0,
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VGA_COLOR_BLUE = 1,
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VGA_COLOR_GREEN = 2,
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VGA_COLOR_CYAN = 3,
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VGA_COLOR_RED = 4,
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VGA_COLOR_MAGENTA = 5,
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VGA_COLOR_BROWN = 6,
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VGA_COLOR_LIGHT_GREY = 7,
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VGA_COLOR_DARK_GREY = 8,
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VGA_COLOR_LIGHT_BLUE = 9,
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VGA_COLOR_LIGHT_GREEN = 10,
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VGA_COLOR_LIGHT_CYAN = 11,
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VGA_COLOR_LIGHT_RED = 12,
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VGA_COLOR_LIGHT_MAGENTA = 13,
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VGA_COLOR_LIGHT_BROWN = 14,
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VGA_COLOR_WHITE = 15,
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};
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