47 lines
875 B
C++
47 lines
875 B
C++
#include "Graphics/Buffer.h"
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int GpuBuffer::getBufferID() {
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return id;
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}
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void GpuBuffer::createBuffer() {
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glGenBuffers(1, (GLuint*) &id);
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}
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void GpuBuffer::setBufferData(void* data, size_t dataSize, bool elementBuffer = false ) {
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if (elementBuffer) {
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
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}
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else {
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glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
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}
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}
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void GpuBuffer::Bind(bool elementBuffer = false ) {
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if (elementBuffer) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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}
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else {
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glBindBuffer(GL_ARRAY_BUFFER, id);
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}
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}
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void GpuBuffer::Unbind(bool elementBuffer = false) {
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if (elementBuffer) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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else {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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void GpuBuffer::Delete() {
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glDeleteBuffers(1, (GLuint*) &id);
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} |