88 lines
1.8 KiB
Lua
88 lines
1.8 KiB
Lua
workspace "BarinkEngine"
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configurations { "Debug", "Test", "Release" }
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language "C++"
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cppdialect "C++17"
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targetdir "./build/%{prj.name}/%{cfg.buildcfg}"
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objdir "./intermediates/%{prj.name}/%{cfg.buildcfg}"
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architecture "x86_64"
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project "SandboxApplication"
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kind "ConsoleApp"
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buildmessage "Building BarinkEngineSandbox ..."
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includedirs {
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"./libs/glad/include",
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"./MyGraphicsEngine/include",
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"./libs/spdlog/include",
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"./libs/lua/include",
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"./libs/glfw/include",
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}
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libdirs{
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"./libs/spdlog/build/Release",
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"./libs/glfw/build/src/Debug",
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"./libs/lua"
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}
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links{
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"liblua",
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"spdlog",
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"glfw3",
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"MyGraphicsEngine"
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}
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files {
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"SandboxApplication/*.cpp"
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}
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defines {"DEBUG"}
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symbols "On"
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-- NOTE: make these copy instructions more flexible
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ok, err = os.copyfile("MyGraphicsEngine/shaders/fragment.shader", "build/SandboxApplication/Debug/test.fs")
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if err then error("Copy fragment shader source failed!") end
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ok, err = os.copyfile("MyGraphicsEngine/shaders/vertex.shader", "build/SandboxApplication/Debug/test.vs")
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if err then error("Copy vertex shader source failed!") end
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project "MyGraphicsEngine"
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kind "StaticLib"
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buildmessage "Building MyGraphicsEngine ..."
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includedirs {
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"./libs/glad/include",
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"./libs/glfw/include",
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"./libs/glew/include",
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"./libs/spdlog/include",
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"./libs/glm",
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"./MyGraphicsEngine/include"
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}
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libdirs{
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"./libs/spdlog/build/Release",
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"./libs/glfw/build/src/Debug"
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}
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links {
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"spdlog",
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"glfw3"
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}
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files {
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"./libs/glad/src/glad.c",
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"MyGraphicsEngine/*.h",
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"MyGraphicsEngine/*.cpp"
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}
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filter "configurations:Debug"
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defines {"DEBUG"}
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symbols "On"
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filter "configurations:Release"
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defines {"NDEBUG"}
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optimize "On"
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