11 lines
216 B
GLSL
11 lines
216 B
GLSL
#version 440 core
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out vec4 FragColor;
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uniform vec3 Color;
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in vec2 TexCoord;
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uniform sampler2D Texture;
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void main(){
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FragColor = vec4(color , 1.0f); // mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 1.0f);
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} |