Files
YoggieEngine/BarinkEngine/src/Shaders/fragment.shader

11 lines
216 B
GLSL

#version 440 core
out vec4 FragColor;
uniform vec3 Color;
in vec2 TexCoord;
uniform sampler2D Texture;
void main(){
FragColor = vec4(color , 1.0f); // mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 1.0f);
}