YoggieEngine/premake5.lua
Nigel 86b0506bbb Added abstracted window
Added Lua interpreter
2022-04-28 21:02:54 +02:00

94 lines
1.7 KiB
Lua

workspace "BarinkEngine"
configurations { "Debug", "Test", "Release" }
language "C++"
cppdialect "C++17"
targetdir "./build/%{prj.name}/%{cfg.buildcfg}"
objdir "./intermediates/%{prj.name}/%{cfg.buildcfg}"
project "SandboxApplication"
kind "ConsoleApp"
buildmessage "Building BarinkEngineSandbox ..."
includedirs {
"./libs/glad/include",
"./MyGraphicsEngine/include",
"./libs/lua-5.4.4/lua"
}
libdirs{
"./libs/spdlog-1.9.1/build",
"./libs/lua-5.4.4/lua"
}
links{
"liblua",
"spdlog",
"glfw3",
"X11",
"GL",
"GLU",
"pthread",
"dl",
"m",
"MyGraphicsEngine"
}
files {
"SandboxApplication/*.cpp"
}
-- NOTE: make these copy instructions more flexible
ok, err = os.copyfile("MyGraphicsEngine/shaders/fragment.shader", "build/SandboxApplication/Debug/test.fs")
if err then error("Copy fragment shader source failed!") end
ok, err = os.copyfile("MyGraphicsEngine/shaders/vertex.shader", "build/SandboxApplication/Debug/test.vs")
if err then error("Copy vertex shader source failed!") end
project "MyGraphicsEngine"
kind "StaticLib"
buildmessage "Building MyGraphicsEngine ..."
includedirs {
"./libs/glad/include",
"./libs/glfw-3.3.4/include",
"./libs/glew-2.2.0/include",
"./libs/spdlog-1.9.1/include",
"./libs/glm/glm",
"./MyGraphicsEngine/include"
}
libdirs{
"./libs/spdlog-1.9.1/build"
}
links {
"libspdlog",
"glfw3",
"X11",
"GL",
"GLU",
"pthread",
"dl",
"m"
}
files {
"./libs/glad/src/glad.c",
"MyGraphicsEngine/*.cpp"
}
filter "configurations:Debug"
defines {"DEBUG"}
symbols "On"
filter "configurations:Release"
defines {"NDEBUG"}
optimize "On"