nigel
8cc6ed1f15
* Rendering 2 cubes * per cube transform panels * Updated TODO.md * Updated README.md
21 lines
351 B
C++
21 lines
351 B
C++
#pragma once
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#include <vector>
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#include "Mesh.h"
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#include "Buffer.h"
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#include "VertexArray.h"
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#include "Scene.h"
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class Renderable : public SceneNode {
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public:
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Buffer vertexBuffer;
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Buffer elementBuffer;
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VertexArray VAO;
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~Renderable();
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static Renderable* Load();
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void Draw();
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private:
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std::vector<BarinkEngine::Mesh> meshes;
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Renderable();
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}; |