Files
YoggieEngine/BarinkEngine/src/Scene/TransformTree/Node.h

23 lines
282 B
C++

#pragma once
#include <string>
#include <vector>
class Node {
public:
Node(const std::string& name);
std::string name;
Node* parent;
std::vector<Node*> children;
void addChild(Node& node);
};
class Group : public Node {
public:
Group(const std::string& name);
};